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Points to maya via RF export and otl works except rotation problem..


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Hi guys, I found 2 ways to export points in maya using RF plugin and otl.

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=141806

 

Maya reads particles, but I can't force them to rotate.

I Created rotationPP attribute in maya and assigned different vectors, for example:

particleShape1.rotationPP = particleShape1.rfNormalVector

 

but each of them doesn't look like if I use copy sop in houdini.

any Ideas?

Edited by Anatol
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Ok. Particle rotation works with velocity, because particles has velocity attribute. Braking head on point rotation/orientation.

I've got some rotation (im maya) exept rotation along Y axis. I used point sop to set up velocity as $NX/$N/$NZ but I cant get rotation along local Y in maya because velocity is in't quaternion? >__>

So I still have a point orientation problem ((

Edited by Anatol
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