cojoMan Posted July 30, 2015 Share Posted July 30, 2015 (edited) Is there any way to display in the viewport the current frame number so the flipbook would catch it ? Or any other way that it would be embedded in the flipbook as it's being generated ? Edited August 14, 2015 by cojoMan Quote Link to comment Share on other sites More sharing options...
icarus Posted July 30, 2015 Share Posted July 30, 2015 The default Font object is set to show current frame, drop one in. 2 Quote Link to comment Share on other sites More sharing options...
malexander Posted July 30, 2015 Share Posted July 30, 2015 You can also add a Viewport Comment parameter to the camera, with $F in it: Parm dialog (gear) menu: Edit Rendering Parameter > Viewport Display > OpenGL View > Viewport Comment. 4 Quote Link to comment Share on other sites More sharing options...
cojoMan Posted July 30, 2015 Author Share Posted July 30, 2015 @icarus - I knew that one, I just didn't want a special object for this purpose, that I would need to link the cam @malealexander - YUSSSSSS - that did the trick, thanks mate ! quite a hidden gem Quote Link to comment Share on other sites More sharing options...
lenfan Posted August 7, 2015 Share Posted August 7, 2015 You can also add a Viewport Comment parameter to the camera, with $F in it: Parm dialog (gear) menu: Edit Rendering Parameter > Viewport Display > OpenGL View > Viewport Comment. Is it possible to merely change the size of this viewport comment? I've tried all variables listed in the 'resources' file in the $HFS/config folder. None font setting reflects but DefaultFont. So I'm wondering is there ceratin variable, say ViewportCommentFont, to define the size? Quote Link to comment Share on other sites More sharing options...
malexander Posted August 7, 2015 Share Posted August 7, 2015 It unfortunately just uses the DefaultFont. It should really have a font type of its own. Quote Link to comment Share on other sites More sharing options...
ranxerox Posted August 11, 2015 Share Posted August 11, 2015 is there a way to get this working using the opengl rop ? I thought that maybe it would just work but it doesnt seem to. thanks -G Quote Link to comment Share on other sites More sharing options...
malexander Posted August 12, 2015 Share Posted August 12, 2015 Not in H14, no. The GL ROP had a bit of work done for H15, and in addition to having its own parameter for a comment, it'll append the camera comment as well. Quote Link to comment Share on other sites More sharing options...
cojoMan Posted August 12, 2015 Author Share Posted August 12, 2015 speaking of openGL rop - I am trying to get previews working like this : after setting up a dynamic sim that needs to run for a good while, chain link an openGl rop, si per each simmed frame, you get a preview frame, (ala flipbook). Works for particles, geo, and volumes BUT - when setting up a simple fireball sim, it captures a grayscale version of the volume, even if the viewport is more colorful... Looked through all the options, but non unlocked the flipbook look... So what I am trying to do is flipbook (exact vieport capture), while the cache is being created, one frame at a time - and since the output would be a dropbox shared folder - I would be able to monitor status at my conveniance.... There was a mention that for high transparency MATERIAL SHADERS should be used - but I don't udnerstand what that is reffering to...I just dropeed an off the shelf explosion that has a fireball shader already on...anyone dabbled into this ?... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.