kirkjr2 Posted July 30, 2015 Share Posted July 30, 2015 I have some complex geo that I want to use in a FLIP sim. I am using VDBfrompolygons but it has to cook it out every frame every time I press play. Is there a way to bake this out. I'm still learning Houdini so I'm not too familiar with its caching workflow. Quote Link to comment Share on other sites More sharing options...
magneto Posted July 30, 2015 Share Posted July 30, 2015 Yeah you can use many nodes like File Cache SOP being one to cache it out to disk. Quote Link to comment Share on other sites More sharing options...
rtep Posted July 31, 2015 Share Posted July 31, 2015 If the geo isn't animating make sure to put down a timeshift and hold a single frame. Sometimes if you're using an alembic or you have certain nodes houdini will recook the vdb even though there's no change to the geo. Quote Link to comment Share on other sites More sharing options...
sekow Posted August 3, 2015 Share Posted August 3, 2015 and use that vdb as proxy in the static object dop Quote Link to comment Share on other sites More sharing options...
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