Anatol Posted July 31, 2015 Share Posted July 31, 2015 (edited) Hi guys, I'm still trying to resolve problem with transferring houdini points to maya. I found houdini engine quite helpfull with that, it works fine with copy stamping, but I'm trying to use Arnold INSTANCEs (standins) because point number is to large and maya crushes if i use geometry. Arnold Instances work fine on point in houdini but houdini engine doesn't transfer any arnold parameters (asset provide all houdinis tabs exept Arnold tab). I think this happens because Arnold operators aren't native houduni operators and standins in maya doesn't have a shape node. Is there some way to use engine with arnold instances? Edited July 31, 2015 by Anatol Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted October 30, 2015 Share Posted October 30, 2015 Hi, Can you please explain how to use Arnold instances with copy sop in houdini Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted October 31, 2015 Share Posted October 31, 2015 Got it, Thanks to odforce Quote Link to comment Share on other sites More sharing options...
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