Jump to content

Houdini engine for maya and arnold standins (instances). possible?

Recommended Posts

Hi guys, I'm still trying to resolve problem with transferring houdini points to maya.

I found houdini engine quite helpfull with that, it works fine with copy stamping, but I'm trying to use Arnold INSTANCEs (standins) because point number is to large and  maya crushes if i use geometry.

Arnold Instances work fine on point in houdini but houdini engine doesn't transfer any arnold parameters (asset provide all houdinis tabs exept Arnold tab). I think this happens because Arnold operators aren't native houduni operators and standins in maya doesn't have a shape node.

Is there some way to use engine with arnold instances?

Edited by Anatol
Link to comment
Share on other sites

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...