Jebbel Posted August 11, 2015 Share Posted August 11, 2015 Hi guys! I'm having problems with the Whitewater solver. My memory fills up and around 360 frames I crash. I've read the following article about it: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37350&sid=c91c1025b83c0c6f7780e546ec4248d1 But I don't think this applies to my scene. I've written out the entire .sim sequence from my DOP network (I needed all the collision data as well) so all the fields should be there.Just as a precaution I've loaded only the "surface" and "vel" fields via a dopfields import as my whitewater source. So that no irrelevant data is loaded into the whitewater sim. This seems to be working correctly.No matter how I cache the White-water solve though...my memory always seems to fill up rather quickly and eventually crashes my houdini. the scene is rather large though...but I'm writing directly to disk. Am I missing something? any comments or advice is, as always, greatly appreciated . Quote Link to comment Share on other sites More sharing options...
Jebbel Posted August 11, 2015 Author Share Posted August 11, 2015 A side note: the same also happens when I use all the defaults directly from the shelf... Quote Link to comment Share on other sites More sharing options...
goldleaf Posted August 12, 2015 Share Posted August 12, 2015 Sounds like it could be a bug, you should file a bug report and send the hip file to sidefx: https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 Quote Link to comment Share on other sites More sharing options...
Jebbel Posted August 17, 2015 Author Share Posted August 17, 2015 Sounds like it could be a bug, you should file a bug report and send the hip file to sidefx: https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 Thank you. I've submitted a bug report! Quote Link to comment Share on other sites More sharing options...
Jebbel Posted August 19, 2015 Author Share Posted August 19, 2015 SideFX has been able to reproduce my crash with this scene. So for now...it's a confirmed bug and it has been communicated to the developers. Quote Link to comment Share on other sites More sharing options...
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