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Houdini 14 - Scatter by size / voxel size ( for remesh FLIP collisio


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Hi, Houdini has changed the scatter as we all know, but now I want to use it and have some problems.

 

I want for example: the Utah Teapot to get remeshed as One object.

- So wat I want is to scatter based on points by Its (Voxel) size!! .........to get some VDB remesh out of with the same size.

But I cant find the old way doing it!

 

Are there other options someone knows?

 

This is just an example, But wat I want is to get some procedural way out of it for remesh collision boundries with no Unshared Edged applied and make some OTL of it.

 

I also tried Shrinkwrap, remesh by size, and Ray Sop with Minimum distance to get some Low Resolution out of it. But shrinkwrap ofcourse has its limitations about some boundries.

 

What I just want is a proper collision for DOPS to collide with wich is to control by the OTL file.

 

thnx for your help!

Edited by squardis
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