squardis Posted August 11, 2015 Share Posted August 11, 2015 (edited) Hi, Houdini has changed the scatter as we all know, but now I want to use it and have some problems. I want for example: the Utah Teapot to get remeshed as One object. - So wat I want is to scatter based on points by Its (Voxel) size!! .........to get some VDB remesh out of with the same size. But I cant find the old way doing it! Are there other options someone knows? This is just an example, But wat I want is to get some procedural way out of it for remesh collision boundries with no Unshared Edged applied and make some OTL of it. I also tried Shrinkwrap, remesh by size, and Ray Sop with Minimum distance to get some Low Resolution out of it. But shrinkwrap ofcourse has its limitations about some boundries. What I just want is a proper collision for DOPS to collide with wich is to control by the OTL file. thnx for your help! Edited August 11, 2015 by squardis Quote Link to comment Share on other sites More sharing options...
xray Posted September 4, 2015 Share Posted September 4, 2015 Something like this? See attached... vdbfrompolygons->convertVDB meshVDB.hip Quote Link to comment Share on other sites More sharing options...
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