Kirosana Posted August 12, 2015 Share Posted August 12, 2015 (edited) Hi everyone.I made a destruction FEM simulation and i'm trying to render a MV Pass in Arnold to composite a little and practice a bit.My problème is I can't get a correct pass.--> I cached my simulation in bgeo file. Velocity attribut is present in my Load File Node when I import it after.--> I have an Arnold Shader with just just a motion_vector node.--> My camera has Arnold Properties with MOtion Blur activated. Same for the Geo sop. --> Rop node with MB activated as well.--> Every shutter speed at 0.5 (i tried to followed the Arnold Doc on Mvector pass but without success)With everything like this, i just end up with a full green shader, and nothing else. I tried to use it in Nuke with RSMB but nothing.I don't understand what I'm doing wrong. IF someone can give me a hint ! Many thanksI put the Hip file and the screen of my render. Houdini 14.0.201.13HtoA 1.3.1Arnold 4.2.5.1 Brain_Splatter_2.hip Edited August 12, 2015 by Kirosana Quote Link to comment Share on other sites More sharing options...
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