Damo Posted August 12, 2015 Share Posted August 12, 2015 I've never been able to see textures in the view port. I've always had to use render region or a preview render to do this. I've lived with it because I understand 'that's how it is'. Today I'm watching a video of a guy who projects a colour map onto geometry using a constant and uxtexture to project from the camera. In his viewport the texture is shown on the geometry. I follow the same steps and I cannot see the texture on the geometry until I render. There are no settings I can find under which to switch this on, what am I missing? (He's using Houdini 12, I'm on 14) Quote Link to comment Share on other sites More sharing options...
Atom Posted August 13, 2015 Share Posted August 13, 2015 You may want to list your hardware specs in your signature. It could be your hardware is not supported. For instance, I can't see textures on my MacMini because it is no longer supported as of H14. Basically Intel graphics chips are not gonna work. Do you have an nVidia GPU card with 2GB of ram, or more? Quote Link to comment Share on other sites More sharing options...
Damo Posted August 13, 2015 Author Share Posted August 13, 2015 Hi, My specs are: i7 4770k @ 4.2 oc 32Gb ram Several ssds Gtx 970 4Gb (standard drivers) Quote Link to comment Share on other sites More sharing options...
pax Posted August 13, 2015 Share Posted August 13, 2015 Hi, it's possible to view the textures if you use the mantra surface shader and press the "display materials on objects" button (screenshot). Does that solve your problem? If not, post a test scene of your setup. Quote Link to comment Share on other sites More sharing options...
Damo Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) Hi, I do have this option ticked. I've attached a sample file where I have tried both a simple colour map and the projection, both fail for me to show in the view port as pictured below. Projection, fails to show in viewport A basic colour map fails to show in viewport exampleProjection.zip Edited August 14, 2015 by Damo Quote Link to comment Share on other sites More sharing options...
Damo Posted August 14, 2015 Author Share Posted August 14, 2015 Just re-reading what you said. "if you use the mantra surface shader" So from the material palette I dragged a Mantra Surface over and assigned that to the grid in my post above and I can see this. I'm creating a vop materials. Is it not possible to view these in the view port? Or do I need to add in an operator to enable viewing the viewport? Quote Link to comment Share on other sites More sharing options...
pax Posted August 14, 2015 Share Posted August 14, 2015 (edited) Ah ok. One way to get this to work is to copy the Open GL parameters from the mantra surface node to your vopmaterial (see attached file). Or the cleaner way would be to drag and drop them from the Render Properties (Screenshot). Hope that's what you were looking for :-) projectionEdit.hip Edited August 14, 2015 by pax Quote Link to comment Share on other sites More sharing options...
Damo Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) humm, closer maybe. But this doesn't take the output of the vop material and display it on the grid. it references the texture within the material rather than the final output. For example, If I remove the colour map and add in just a ramp with noise, this won't display. (sorry, maybe I should have been clearer about my final goal) What I'd really like to do is reference `chs("surface_output/Cf")` Is this possible? Edit: humm, I guess I have my answer if this is still the case: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=102658 Edited August 14, 2015 by Damo Quote Link to comment Share on other sites More sharing options...
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