Cain&Able Posted August 14, 2015 Share Posted August 14, 2015 Hey, I've set up a simple sprite effect and have used the Mosaic approach for mapping 4 different images onto the particles. Everything works perfectly in the viewport, but when I try and render it overrides the images with whats plugged into the sprite shader and so changes every frame. Any idea how I can get just get the shader to use the mapping in the viewport? Thanks Quote Link to comment Share on other sites More sharing options...
Cain&Able Posted August 14, 2015 Author Share Posted August 14, 2015 Ignore this, was stupidly loading in the dopnet for rendering instead of the cache. Oops! Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.