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Rendering sprites


Cain&Able

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Hey,

 

I've set up a simple sprite effect and have used the Mosaic approach for mapping 4 different images onto the particles.

Everything works perfectly in the viewport, but when I try and render it overrides the images with whats plugged into the sprite shader and so changes every frame.

 

Any idea how I can get just get the shader to use the mapping in the viewport?

 

Thanks

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