yesyes Posted August 14, 2015 Share Posted August 14, 2015 First of all, I want to tell you what end result I want so you can solve my scene file or suggest other easier way of doing it. I want to get the transformations of these rbd dominos to object level. My first approach was to simulate rbd fractured objects then use dynamics chop to get that data and export it to object level but it got some problems. My second approach was to "get point data" from dops and do some matrix magic in VOPSOP with points and import that data through geometry CHOP so it can get exported to object level grid's transformation. I have tried to use orient attribute to my advantage but objects behave weirdly. Their positions are wrong. This is good exercise for you to use SOPs, DOPs and CHOPs interconnectively. You can see my file with both approaches, check out these nodes and tell me what am I doing wrong? I just want to apply the boxes domino data to grids in object level. Thanks! dynamics orient.hip Quote Link to comment Share on other sites More sharing options...
yesyes Posted August 14, 2015 Author Share Posted August 14, 2015 if u haven't noticed, each grid has transform sop inside which has +1 value in y Quote Link to comment Share on other sites More sharing options...
yesyes Posted August 15, 2015 Author Share Posted August 15, 2015 got a work around the problem by using foreach SOP dynamics orient.hip Quote Link to comment Share on other sites More sharing options...
H2O Posted August 17, 2015 Share Posted August 17, 2015 Hi! In your first file, I just check "Center at Pivot" in your DopImport node (inside geo1). And it works fine for me... Not sure it's what you want but hope it's help. cheers 1 Quote Link to comment Share on other sites More sharing options...
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