Jump to content
Sign in to follow this  
Pancho

Connectivity SOP with primitives

Recommended Posts

So, it all started when I wanted to use VDBs to break apart an object into different slices. Initially it kind of worked, but then I ran into more and more problems. First problem: Explode view didn't work on my convert VDB mesh. But the time I used several nodes and looked into the explode view node I realized that the pivot point is still at the origin of each piece. Second problem: The connectivity Sop with points seems to give me the correct island number for each point, if I switch to primitive all primitives have the same island number. Very strange! Third: I have no idea how to set the pivot for each island that explode view works again. In the file attached there is also another problem. If I move the cut planes slightly they don't cut anymore, though they are still intersecting with the geometry. Any help is appreciated since I already wasted half of the day running against a wall. Cheers! Tom P.S.: How would I use the Cookie SOP with all the predefined cutting planes? For Each node and use the cutting plane number somehow for the number of iterations? This might give me cleaner result on the edges, compared to VDBs.

 

iceCream_almond_01_a_054.hiplc

Edited by Pancho

Share this post


Link to post
Share on other sites

there is no file attached

 

for cookie method just use Break SOP, plug your object to 1st input and your cutting planes to second, however since it's cookie based, the result may not always be useable

Share this post


Link to post
Share on other sites

Sorry, didn't have java script enabled, so it didn't work properly. File is now attached. Will take a look at the break SOP in the meantime!

 

Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×