moustik Posted August 18, 2015 Share Posted August 18, 2015 Hi everyone, I'm student in french school, and for my last year project I have to do snow. And more precisely a huge bloc falling to the floor. I need a lot of particle because for the production need I decided to convert it in vdb and so to polygon, so I need detail. My question is, What parameter should I modify to avoid the "bound" effect. My simulation flatten on the impact and take back volume. I used the shock scaling power and I played with Scale Kinetic and Static threshold but I don't really understand how this params works. Can you help me with that. Thank you a lot. FX_v007_chute.hipnc test_v01.mov Quote Link to comment Share on other sites More sharing options...
sultan Posted August 19, 2015 Share Posted August 19, 2015 hi moustik m studying Grain as well, and saw your files. 1. But there are lot of .abc files which you havent supplied. 2. Also, what you mean by "bound" effect ? Quote Link to comment Share on other sites More sharing options...
moustik Posted August 19, 2015 Author Share Posted August 19, 2015 Oh yeah i forgot the abc file sorry In the playblast you can see, just during the impact the particles compress themselves and little after they recover volume. I'm not at work today but I'll send abc and obj files this evening. Thx Sultan Quote Link to comment Share on other sites More sharing options...
sultan Posted August 19, 2015 Share Posted August 19, 2015 Ok Quote Link to comment Share on other sites More sharing options...
sultan Posted August 21, 2015 Share Posted August 21, 2015 (edited) Hi moustik i've noticed that if you turn off or reduce value of "Mass-Shock Scaling" option in POPGrains.. then you could reduce the bouncy effect you were getting. Let me know if this helps. Edited August 21, 2015 by sultan Quote Link to comment Share on other sites More sharing options...
apguest Posted November 9, 2015 Share Posted November 9, 2015 Hi moustik i've noticed that if you turn off or reduce value of "Mass-Shock Scaling" option in POPGrains.. then you could reduce the bouncy effect you were getting. Let me know if this helps. Did this help? Quote Link to comment Share on other sites More sharing options...
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