kleer001 Posted August 27, 2015 Share Posted August 27, 2015 How can I use a point's pscale as pixel-scale ? Like, the point being rendered is 1000 units away, or right in front of the camera, but it still renders to the same size. How do? Quote Link to comment Share on other sites More sharing options...
fathom Posted August 27, 2015 Share Posted August 27, 2015 object merge into a geom attached to your cam then multiply pscale by z (and some constant). Quote Link to comment Share on other sites More sharing options...
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