xs2222 Posted August 28, 2015 Share Posted August 28, 2015 Hey Guys, I am having a look at Houdini 14 stadium crowd setup , and most of it makes sense , except for the agents , as i see male agents and no female agents and shader attachment for the agents , how would i go about doing that , ive used massive and ai implant before for crowd sims , just need to get a grasp of shading agents in h14 Thanks in advance Quote Link to comment Share on other sites More sharing options...
xs2222 Posted August 28, 2015 Author Share Posted August 28, 2015 well managed to figure out randomizing agents , under crowd source, randomize , copied the DA from agent_sit2 to sit3 changed the texture to another value , reckon i am missing something here , is it the material style sheet that i have to modify on the crowd source to get the texture variation and if so how ? Quote Link to comment Share on other sites More sharing options...
xs2222 Posted August 28, 2015 Author Share Posted August 28, 2015 replying to my own question , got the baking part of the agent cycle done , and colour variation, but still trying to figure , the gender variation , do i need to import female agents as DA from somewhere ? Quote Link to comment Share on other sites More sharing options...
xs2222 Posted August 28, 2015 Author Share Posted August 28, 2015 Ok Fellas , solved my own question , found a good example of style sheets , thanks to the internet land and hey presto , its solved , Here is what i learnt ! so basically , to answer my question on your crowd source node Randomize -> variations to the number of agents you have added, and after adding an agent , dive into the bake cycle rop network node , copy paste an existing node or create an agent node , name them appropriatley and render these cycles to disk 1: preset clips can be accessed from the shelf tool , charachter -> mocapbiped , these are preinstalled DA`s , 2: click on these nodes and right click to access edit type parameters 3: and there you can see the various clothing values , edit them using a paint program , in your crowd source style sheet 4: { "styles" : [ { "target" : { "group" : "100-200" }, "overrides" : { "material" : { "baseColorMap" : "`blah..(your color map`" } } } ] } { "styles" : [ { "target" : { "group" : "200-300" }, "overrides" : { "material" : { "baseColorMap" : "`blah2..(your color map`" } } } ] } and you end up with various agent cycles and varying textures for them 1 Quote Link to comment Share on other sites More sharing options...
mosy252 Posted September 6, 2015 Share Posted September 6, 2015 can you make an example an upload it.please neet it badly. Quote Link to comment Share on other sites More sharing options...
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