Atom Posted September 1, 2015 Share Posted September 1, 2015 Hi All, I have a found a face rig on Blendswap that I want to bring into Houdini. It functions fine in Blender.I make the correct selection in Blender and export to FBX. Blender supports FBX ASCII 6.1 and BINARY 7.4 so I export two versions. I have tried importing each FBX file into Houdini and while it does successfully import the geometry and some bones, the rig is far from functional. When I import the ASCII 6.1 I get the following message box which seems to indicate that some channels were found but are not being imported. Is there a solution to this problem? Are there python hooks for PRE_IMPORT and POST_IMPORT events? Perhaps a post import script could fix some problems? ASCII 6.1 BINARY 7.4 I am attaching both versions of the FBX files for testing. cc_by_guy_face_rig.zip Quote Link to comment Share on other sites More sharing options...
jim c Posted September 2, 2015 Share Posted September 2, 2015 If it's any consolation when I tried to load up the facet.fbx file in Modo, it didn't work there either beyond the the basic bones for root, neck and head Quote Link to comment Share on other sites More sharing options...
jim c Posted September 2, 2015 Share Posted September 2, 2015 I've been able to load up fbx files with rigs before and never seen anything quite like this. Are you sure that Blender is exporting it correctly? In houdini some of hte capture nodes don't seem to have any weighting information. Seems kind of odd. Quote Link to comment Share on other sites More sharing options...
Atom Posted September 2, 2015 Author Share Posted September 2, 2015 It could be Blender's export. I just tried the FBX in C4D and I get the same results you found in Modo as well. The major bones work but the smaller face/muscle controls do not. I filed a bug report with Blender but who knows if anyone there will fix it? Quote Link to comment Share on other sites More sharing options...
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