sinarhp Posted September 9, 2015 Share Posted September 9, 2015 Hi guys I have a pre-fractured RBD object which I applied the "make breakable" shelf tool to it. My plan is to get a second level of fracture on only the shards that hit the ground, but with my current set-up using Make Breakable tool, I get fractures on all the impacts (whether its shards hitting each other or when objects hit the ground or other static objects.) As mentioned before I am trying to find a solution to limit the breaks only to the shards that hit the ground. In other words I only want the shards that hit the ground to break. I would appreciate any help Many thanks Sina Quote Link to comment Share on other sites More sharing options...
anim Posted September 9, 2015 Share Posted September 9, 2015 (edited) Voronoi fracture Configure Object DOP (fractureparms) has parameter called Impact Group which is by default * if you put the name of your groundplane dop object instead, your breakable object will fracture only upon impact with groundplane and not with self or anything else Edited September 9, 2015 by anim Quote Link to comment Share on other sites More sharing options...
sinarhp Posted September 9, 2015 Author Share Posted September 9, 2015 Hah spent a lot of time trying to group objects based on impact with ground, and it was so simple! Thanks very much anim, really appreciate it Sina Quote Link to comment Share on other sites More sharing options...
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