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Geometry Render Errors: Imported .obj from Maya to Houdini


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Hi there,

 

I seem to have a massive issue at the moment regarding a piece of geometry made in Maya and imported into Houdini. Basically it looks as if the normals of the model have gone a little broken.

 

0mOEeYm.png

 

q20RFBR.png

 

Everything looks fine in Maya when exporting and the rest of the model looks great too.

 

Anyone encountered the problem as well?

 

Thanks!

 

 

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can you submit this to support (geo files yes, but no need for the rat file):

http://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239

 

it's for sure a winding issue but it's beyond my shading limited brain...

I made a very simple material (uvcoords>surfaceColour>surfaceModel>surfaceOutput)

and it rendered just fine...so there is something that our shaders are doing (or not doing) that can't deal with the winding of that geometry.

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