keqiquan Posted September 13, 2015 Share Posted September 13, 2015 (edited) Hi guys I have a question about the uv transfer. When I have a simple two points arising out of the curve then into skin and transfer uv can be work.but, when I use multi point, and then transferred to the skin, UV rays flashing after the transfer, would like to ask how to solve. Cheers. Edited September 15, 2015 by keqiquan Quote Link to comment Share on other sites More sharing options...
anim Posted September 13, 2015 Share Posted September 13, 2015 it's all about your vertex order since you are building the skin from lengthwise curves, the first row of polygons will always be along the length, then second along the length etc. that means that short tube and long tube will not have matching indices you can use one skin sop to generate crossection profiles and second to build skin from them therefore it will be built incrementally from the base and the indices of short tube and long tube will match uv_transfer_fix.hip Quote Link to comment Share on other sites More sharing options...
keqiquan Posted September 14, 2015 Author Share Posted September 14, 2015 it's all about your vertex order since you are building the skin from lengthwise curves, the first row of polygons will always be along the length, then second along the length etc. that means that short tube and long tube will not have matching indices you can use one skin sop to generate crossection profiles and second to build skin from them therefore it will be built incrementally from the base and the indices of short tube and long tube will match Thank you for providing the requested information. anim Quote Link to comment Share on other sites More sharing options...
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