ValentinD Posted September 16, 2015 Share Posted September 16, 2015 Hi everyone ! I'm doing some clouds with CloudFx and I wanted to animate them a bit. For the moment I have tried to set an expression to the offset of the cloudnoise but I'm not very happy with it... The patern is sliding on the cloud which is not convincing... I am pretty new to the world of VOP but I have seen that inside the cloudnoise stands a Volume VOP (cloudnoise), I know that I have to add time inside of it, but does not understant how... Is it possible to have some help ? Thanks ! ValentinD Quote Link to comment Share on other sites More sharing options...
Fyre Posted September 16, 2015 Share Posted September 16, 2015 Hello, One option would be to pipe whatever you are making the clouds from into a pointVOP. Stick some curl noise (with built in pulse length) or a turbulent noise (using time on the offset parameter) on the position/displacement. You could use this to get some underlying noise on the base shape. Add the cloud rig built in noise over the top. Finally finish with some shader noise/displacement. Quote Link to comment Share on other sites More sharing options...
ValentinD Posted September 21, 2015 Author Share Posted September 21, 2015 (edited) Thank you Fyre ! Edited September 21, 2015 by ValentinD 1 Quote Link to comment Share on other sites More sharing options...
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