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FBX importing bone animations to CHOP!!


moam1986

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hi mates i have simple question please..

i have rigged character in 3ds max with different animations applied to it ready for crowd purpose in houdini.. the problem i'm facing now is when i import this FBX in houdini the animation keys automatically stored in each bone transformation channels.. and i wanna to store it in chop so i can manage it and to be ready for the crowd simulation..

if any one know how to import this animation automatically to chop that will be really helpful

thanks in advance

 

post-11867-0-11773300-1443223839_thumb.j

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I'd use a Fetch CHOP:

- Set Node to the subnet containing the fbx rig

- Set Channels to a newline separated list of the nodes you want. Hit Alt+E inside the parameter to bring up the multiline editor for it.

eg.

Hips/*
RHipJoint_To_RightUpLeg/*
RightUpLeg_To_RightLeg/*
RightLeg_To_RightFoot/*
RightFoot_To_RightToeBase/*
RightToeBase_To_RightToeBaseEnd/*
LHipJoint_To_LeftUpLeg/*
LeftUpLeg_To_LeftLeg/*
LeftLeg_To_LeftFoot/*
LeftFoot_To_LeftToeBase/*
LeftToeBase_To_LeftToeBaseEnd/*
LowerBack_To_Spine/*
Spine_To_Spine1/*
Neck_To_Neck1/*
Neck1_To_Head/*
Head_To_HeadEnd/*
RightShoulder_To_RightArm/*
RightArm_To_RightForeArm/*
RightForeArm_To_RightHand/*
RightFingerBase_To_RightHandIndex1/*
LeftShoulder_To_LeftArm/*
LeftArm_To_LeftForeArm/*
LeftForeArm_To_LeftHand/*
LeftFingerBase_To_LeftHandIndex1/*

- Set Fetch = OP Control Channels

- Set Select = Create Channels

- Set Channel Names = OP and Channel Names

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