Atom Posted September 30, 2015 Share Posted September 30, 2015 (edited) Hi All, I am trying to add a random seed to my VEX code in a Crowd Trigger. But it seems like there is a bug, using H14.396. The result is always zero. If I place this same code in a PopWrangle, it works, however. Is there some other syntax required to fetch a value from a channel using VEX? Edited October 2, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
cwhite Posted October 1, 2015 Share Posted October 1, 2015 The Evaluation Node Path parameter on the POP Wrangle inside the HDA was left at its default, so the ch() expressions were evaluating relative to that node rather than the top level node where the snippet comes from. I've fixed that in tomorrow's build (14.0.473) and parameters for the four geometry inputs are also now exposed. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 2, 2015 Author Share Posted October 2, 2015 (edited) Cool, thanks Cameron. I was also noticing another VEX oddity. That i@crowdtranstion is never valid except inside a Crowd Trigger VEX snippet. If I put the same code in a PopWrangle , on the second input of the CrowdSolver (CrowdTriggers come in on the third input), i@crowdtranstion is always zero. Edited October 2, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.