Ryuji Posted October 3, 2015 Share Posted October 3, 2015 Hi, I've been trying for a while to render to UVs, but with no success. Rendering the constant shader to UVs works fine, but any other shader just fails (clay, stone, ect). Only the polygons that are seen by the camera get rendered, the rest is just black/shadowed. Any idea on why this is happening? Thanks in advance Quote Link to comment Share on other sites More sharing options...
bluciensky Posted October 7, 2015 Share Posted October 7, 2015 (edited) I am not understanding your question very well... could you post a hipfile? Edited October 7, 2015 by bluciensky Quote Link to comment Share on other sites More sharing options...
fathom Posted October 8, 2015 Share Posted October 8, 2015 for some reason, the lighting calculations in uv baking don't work very well (or at all really). you can fix this by writing your own lighting calculation in your shaders using an illuminance loop. http://forums.odforce.net/topic/23499-baking-light-onto-uvs/ Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 8, 2015 Share Posted October 8, 2015 also H15 Sneak Peak showed PBR Texture baking - it should be out in about a week. Quote Link to comment Share on other sites More sharing options...
cgcris Posted October 9, 2015 Share Posted October 9, 2015 Yep H15 has a baker node! Quote Link to comment Share on other sites More sharing options...
Ryuji Posted October 9, 2015 Author Share Posted October 9, 2015 Hi, sorry for the late reply. Thank you fathom, that's what I was looking for^^ Quote Link to comment Share on other sites More sharing options...
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