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Baking shaders to UVs


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Hi, 

I've been trying for a while to render to UVs, but with no success. 

Rendering the constant shader to UVs works fine, but any other shader just fails (clay, stone, ect). Only the polygons that are seen by the camera get rendered, the rest is just black/shadowed. 

Any idea on why this is happening? 

Thanks in advance icon_smile.gif

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