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Displacement map for particles?


beliveau.maxime

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Hi everyone,

 

I've been playing around with the ocean evaluate sop to generate some displacement maps and that works really well.

 

The issue that I have is that I created a foam layer that travels on the animated surface from the ocean evaluate and at render time some of my particles end up getting matted from the displaced ocean evaluate.

 

So my question is, is it possible to apply a displacement map to particles?

 

Thanks!

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