Rio.Dominia Posted October 8, 2015 Share Posted October 8, 2015 (edited) This topic is about the cloth stetch question. Hope anybody knwo how to reach the goal: cloth.hip Edited October 8, 2015 by Rio.Dominia Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 8, 2015 Share Posted October 8, 2015 Not sure what you mean. Your file already does this. Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted October 9, 2015 Author Share Posted October 9, 2015 Not sure what you mean. Your file already does this. thanks to reply . But my file has problem. the cloth sphere is not follow the collision sphere. I want it always linked no matter how far the collied sphere go. Just like the image said! Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 9, 2015 Share Posted October 9, 2015 This will probably do it. See attached. Click on gif to show animation Collided.hipnc Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted October 9, 2015 Author Share Posted October 9, 2015 This will probably do it. See attached. Click on gif to show animation Thanks. It helps a lot . But , if I use an Animated object to collied with this cloth. There still had some problem. 1. when the two object strech so much. in some frame the cloth Will be interspersed . 2.the imported Animated object can not surport the cloth constraint on its surface. I tried it so many times, And when I select the collied object's surface. Houdini crashed. I don not konw the reason. 3.It's easy to find the constraint point in the cloth in one project. But if I want make an otl , such as Bubble gum stick on people's body. If I have 50 shots It's hard to select the constraint points everytime,That's so manual ! How to solve this? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 9, 2015 Share Posted October 9, 2015 (edited) Check the attached .hip- in essence you can use groups to define the constrained points, either defined by an attribute or a bounding object would seem to be the best. Answers for the points: 1. Not sure what this means. Do you have a visual example of the issue? 2. Groups can be used. The crash is not good, please send it into SideFx as a bug. 3. Groups can be used. Animated2.hipnc Edited October 9, 2015 by tar Quote Link to comment Share on other sites More sharing options...
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