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Boat splash tank


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Hi guys,

 

What's going on here!?

 

post-14704-0-70983100-1444809823_thumb.j

 

I'm simply trying to push the hull through the water. I've simulated several primitives using the splash tank but as soon as I place this hull in, I can't seem to get anything working. 

 

There seems to be an issue with the collisions but I'm not sure how to troubleshoot it:

 

post-14704-0-95716600-1444809954_thumb.j

 

Here's the scene too for your amusement

 

Hull Splash Tank.hipnc

 

I'm tearing my hair out here so any help would be great!

 

Kyle

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There is something wrong with that boat hull geometry or your setup. When I enable the Collision Guide under the RDB Solver nothing appears. That is why no collision is happening. I did rebuild the entire scene using a FLIP tank and your boat hull. The same thing occurred. However, when I disabled Use Volume Based Collision Detection everything started working. I also replaced the Hull Boat model with a simple box and volume based collision does occur.

 

One thing of note, the Normals look weird on the boat hull, I could not correct them using Facet or Normal nodes. If you can re-export the HULL maybe you can correct that in the original 3D package that the boat came from?

 

Perhaps rebuild your scene and try  non volume based collision.

post-12295-0-70829300-1444844260_thumb.p

Hull FLIP Tank.hipnc

Edited by Atom
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Ok, after playing with this some more I came up with a solution that worked in my scene, give it a try in your scene. Basically convert the boat hull to VDB then convert it back to polygons. I noticed immediately that the Normals were fixed and this caused the volume based collision to work.

 

Some info on configuring collision.

index.php

post-12295-0-71834000-1444846273_thumb.p

Edited by Atom
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Wow, thank you Atom,

 

I think I can finally make some progress  now and hopefully, I can continue for a while without being spoon fed like this. Normals can also be an issue in the software I use so I should have known. 

 

Thanks again, you've made my day!

 

Kyle

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Hi Guys

 

Thanks to Atom, I've been able to do some quick tests and I'm quite pleased with the results so far considering it's mainly the standard settings:

 

post-14704-0-23154300-1445079952_thumb.j

 

In order to do a larger simulation with a lower particle separation, I'd like to move the hull to the front of the tank instead of being central. There's a lot of wasted particles at the front of the tank. 

 

I thought it was the 'centre' parameter in Wavetank but every time I try to change it, nothing happens to the sim and the value snaps back to the original. Is this option locked or am I looking at the wrong parameter:

 

post-14704-0-40851200-1445080260_thumb.j

 

Thanks again,

 

Kyle

Edited by Fostertron
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