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Init Pop Grain Explosion


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Hi, i'm facing a problem that is really annoying.

I'm trying to setup a pile of grain on a non-flat surface and the volume I use has part of it inside the non-flat surface. (If i'm not clear, the HIP with my message show a basic setup of what i'm trying to do)

 

At initialization, all the grain are exploding. I tried to use a PopWrangle with "@v = 0" for the first two secondes but it does a weird thing. I tried having 10 Substeps + 150+ Constraint Iterations but same, doesn't change anything and it's still exploding.

If someone can explain to me what i'm doing wrong. Would be amazing :)

 

Thank you !

Grain_Init.hip

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Thank you !

And I want to ask you one more question. My pile is like melting on the floor until it's completly flat. How can i keep the shape i get from my geometry ? If I want to keep a pyramide or a box with noise on it for example ?

Many thanks.

Edited by Kirosana
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