toad Posted October 20, 2015 Share Posted October 20, 2015 Hi everyone! Hope you understand what I'm trying to explain because it is a little bit difficult to me. I've done a pop solver (wet sand) using two objects. I add different forces to each object because I want them to collide in the air. I don't want them to go straight to the floor. The simulation runs, but the effect that produces the forces I added (pop drag) is a constant force and I need that the particles follow the global gravity inertia. There is a capture so you can understand better. Thanks! Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 20, 2015 Share Posted October 20, 2015 Not sure what your question is... Quote Link to comment Share on other sites More sharing options...
toad Posted October 21, 2015 Author Share Posted October 21, 2015 yes, I had I little bit trouble. Here is a hip file. I want to add to this simulation a initial rotation to the object (in X) that follow the inertia without putting keyframes, but in the pop drag node I can't modify the rotation. I tried to do it with different nodes but I couldn't make it work. sand 4.hip Quote Link to comment Share on other sites More sharing options...
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