Jump to content

pop force for dynamics


toad

Recommended Posts

Hi everyone! 

Hope you understand what I'm trying to explain because it is a little bit difficult to me. 

I've done a pop solver (wet sand) using two objects. 
I add different forces to each object because I want them to collide in the air. I don't want them to go straight to the floor. 

The simulation runs, but the effect that produces the forces I added (pop drag) is a constant force and I need that the particles follow the global gravity inertia. 

There is a capture so you can understand better. 

Thanks!

Link to comment
Share on other sites

yes, I had I little bit trouble.

 

Here is a hip file. 

 

I want to add to this simulation a initial rotation to the object (in X) that follow the inertia without putting keyframes, but in the pop drag node I can't modify the rotation. I tried to do it with different nodes but I couldn't make it work.

 

 

sand 4.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...