toad Posted October 21, 2015 Share Posted October 21, 2015 Hi!! I want to add to the simulation I upload, an initial rotation (in X) to the object (particles) that follow the inertia without putting keyframes, but in the pop drag node I can't modify the rotation. I tried to do it with different nodes but I couldn't make it work. Thanks! sand 4.hip Quote Link to comment Share on other sites More sharing options...
hall Posted October 22, 2015 Share Posted October 22, 2015 (edited) Pop Torque on X. Did you try it? https://www.sidefx.com/docs/houdini14.0/nodes/dop/poptorque Edited October 22, 2015 by claudiohick Quote Link to comment Share on other sites More sharing options...
toad Posted October 22, 2015 Author Share Posted October 22, 2015 yes, I try it. I don't know what i'm doing wrong. It doesn't work for me... Quote Link to comment Share on other sites More sharing options...
hall Posted October 22, 2015 Share Posted October 22, 2015 check for the initial rotation without any drag, you could add the initial velocity (-10x) in the pop source. Quote Link to comment Share on other sites More sharing options...
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