hotdoggyurkeyam Posted October 23, 2015 Share Posted October 23, 2015 New to houdini, and trying out the whitewater solver. I have spray and bubbles turned off, and only foam. I am noticing many are popping. Is there a solution to fix this? I attached a video below. Also, is it common to split out spray, foam, and bubbles as different white water solvers? Thanks! whitewater_foam_popping_h264.mov Quote Link to comment Share on other sites More sharing options...
hotdoggyurkeyam Posted October 23, 2015 Author Share Posted October 23, 2015 Hmm I did another sim but this time with bubbles..... no more foam popping, but this seems to generate far more particles for bubbles then foam. Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 24, 2015 Share Posted October 24, 2015 When the foam goes under the surface they become bubbles, and vice versa. So since you've turned off bubbles they will get deleted (i think? haven't done it in a while) instead. So then naturally you will also get a lot more particles with bubbles turned on. Quote Link to comment Share on other sites More sharing options...
hotdoggyurkeyam Posted October 24, 2015 Author Share Posted October 24, 2015 Yea I did two sims: foam and bubbles, and the another for spray... gives the best results. I tweaked the whitewater source "Limit to Depth" parameter to isolate the emission points more closer to the surface. Thanks! Quote Link to comment Share on other sites More sharing options...
Rudy7 Posted April 19, 2016 Share Posted April 19, 2016 Hi everybody, I have the same problem... Hotdoggyurkeyam can you give your value parameter of "Limit to depth" please? I tweaked this but i have always foam or bubble popping in my sim.. Thanks!! 1 Quote Link to comment Share on other sites More sharing options...
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