snd200x Posted October 28, 2015 Share Posted October 28, 2015 Hello guysI tried to create a ball blast through water sim. But I found if i set my rigid body ball be crated after flip object cration.(rigid body creation frame=20 flip creation frame=1) They interact very differently than they both create at frame 1. Like the rigid body object can't affect flip but flip can affect it. Anyone know why and how to set up a system that can allow late crated rigid body interact normally?Here's my hip file. flip_n_rbd.hipnc Quote Link to comment Share on other sites More sharing options...
NSugleris Posted October 28, 2015 Share Posted October 28, 2015 Not sure this is what you're looking for: If you're looking for RBD's interacting with flip, one way would be to dive into your dop and changing the "Feedback Scale" on the flip solver under Volume Motion --> Solver. It defaults to 0, so the rbd won't be affected by the flip fluid, change that and see if that helps Cheers! nico Quote Link to comment Share on other sites More sharing options...
snd200x Posted October 28, 2015 Author Share Posted October 28, 2015 Hi nico thanks for the reply. The feedback scale in my flip solver is 1.1 and my rbd ball density is 100 times higher than flip if i create them both on frame 1 it works fine But if i create RBD later than flip(like in my hip RBD create at 20 and Flip at 1)RBD behave really strange. It can't not affect flip(hit flip surface like hitting a static object) Quote Link to comment Share on other sites More sharing options...
NSugleris Posted October 28, 2015 Share Posted October 28, 2015 Hey Chiu, Under your rigidbodysolver node at the way top under solver engine try switching it over to RBD, you should see a difference. I think you yours may be set to bullet. Cheers, Nico Quote Link to comment Share on other sites More sharing options...
snd200x Posted October 29, 2015 Author Share Posted October 29, 2015 I tried both bullet and RBD. They did behave differently. But the main problem remain the same using both engine. If i create rigid body object later than flip It can't interact with Flip normally like they were both create at the same time. Quote Link to comment Share on other sites More sharing options...
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