sessionbeer Posted October 30, 2015 Share Posted October 30, 2015 Hello, I'm trying to use Pop Grains with an animated/deforming geo. The point count remains the same, just animation changes. I am trying to use Pop Grains to add another level of deformation to the animated object but am not sure how to go about it? I guess the end result would look like a jiggle/wiggle animation version of the original animated version. Has any else had success with something like this? I've got a small example scene to help explain it further, would appreciate some help on this as I'm also getting confused with the Pointdeform node and it's correct use/setup. Thanks Teapot_PointDeform.zip Quote Link to comment Share on other sites More sharing options...
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