Rikrok Posted November 2, 2015 Share Posted November 2, 2015 I'm using clothCapture where the geometry to capture is changing over time. I want to create that clothCapture attribute at a specific time. I thought I could use a timeShift, do the clothCapture and then copy that attribute back to the original animated geometry. Unfortunately that doesn't work; it turns a 74f in a 2f. How do people get around this problem? Quote Link to comment Share on other sites More sharing options...
Rikrok Posted November 2, 2015 Author Share Posted November 2, 2015 Solved it by instead of trying to copy the clothCapture attribute copying P from the animated geometry to the frozen geometry with clothCapture. Quote Link to comment Share on other sites More sharing options...
Jason Posted November 2, 2015 Share Posted November 2, 2015 Glad you solved it, but what were you using this for? Just curious. Quote Link to comment Share on other sites More sharing options...
Rikrok Posted November 2, 2015 Author Share Posted November 2, 2015 Some floppy flesh Quote Link to comment Share on other sites More sharing options...
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