michaelb-01 Posted November 4, 2015 Share Posted November 4, 2015 Just curious if anyone has recreated fStretch or similar a volume preservation method inside Houdini? fStretch - Softimage version - Are there any papers on this sort of thing? Quote Link to comment Share on other sites More sharing options...
mestela Posted November 4, 2015 Share Posted November 4, 2015 The fStretch developer has a code walkthrough on youtube: http://www.cgaddict.com/source-code-overview.html Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted November 4, 2015 Author Share Posted November 4, 2015 Thanks for that, i'll definitely check it out. I was hoping for a solution using vex/vops ideally, or at least the basic methodology around the process? (I haven't watched those videos yet so he may well explain it..) Quote Link to comment Share on other sites More sharing options...
mattface Posted September 16, 2017 Share Posted September 16, 2017 A bit late to the party here but you can do it super easily in houdini compared to maya. (it's insane!) I attached a scene ... this is how to do the basic functionality. fstretch_v001.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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