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Selection with decreasing point allocation


Follyx

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Hi,

 

please, how could I distribute scattered points in a selected circle area with a decreasing allocation, depending on a ramp?

Also a solution with a SDF would be fine. VEX or Vop - doesnt matter.

 

That would be great.

 

Thanks in advance.

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you'd need to push the ramp values onto the points of your geo before your scatter and then use the attribue that contains those values as your density attribute.

 

use a point vop to get the values from the ramp onto the points.

Edited by fathom
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