Follyx Posted November 4, 2015 Share Posted November 4, 2015 Hi, please, how could I distribute scattered points in a selected circle area with a decreasing allocation, depending on a ramp? Also a solution with a SDF would be fine. VEX or Vop - doesnt matter. That would be great. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
fathom Posted November 4, 2015 Share Posted November 4, 2015 (edited) you'd need to push the ramp values onto the points of your geo before your scatter and then use the attribue that contains those values as your density attribute. use a point vop to get the values from the ramp onto the points. Edited November 4, 2015 by fathom Quote Link to comment Share on other sites More sharing options...
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