Werner Posted November 5, 2015 Share Posted November 5, 2015 I would like to extract and use rotation values from an IK bone chain to drive the rotation of another bone. What would be the correct way to get this in Houdini.I can see the Pre-Transform values when I middle click on the bone, but how do I grab the values?So far I've been using the blend SOP but I get all kinds of flipping.Is there a way to directly extract IK bone rotation values? Quote Link to comment Share on other sites More sharing options...
Werner Posted November 5, 2015 Author Share Posted November 5, 2015 SOLVED: If you enable the export flag on your kinematic solver in CHOPs, your rotation values will be populated by CHOPs on the bones. Now you can reference copy the parameters. Thanks again to Michael and Andy. Quote Link to comment Share on other sites More sharing options...
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