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Extracting IK bone rotation information?


Werner

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I would like to extract and use rotation values from an IK bone chain to drive the rotation of another bone. What would be the correct way to get this in Houdini.
I can see the Pre-Transform values when I middle click on the bone, but how do I grab the values?

So far I've been using the blend SOP but I get all kinds of flipping.

Is there a way to directly extract IK bone rotation values?

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SOLVED:

 

If you enable the export flag on your kinematic solver in CHOPs, your rotation values will be populated by CHOPs on the bones. Now you can reference copy the parameters.

 

Thanks again to Michael and Andy.

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