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question about simulation


GAS

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Baking is the act of "pre-calculating" data so you can more quickly scrub the simulation over time. Houdini supports on-the-fly baking which only keeps your simulation in memory while Houdini is up and running. Houdini also supports disk file caching for simulations as well so you can preserve your bake between Houdini sessions.

 

Textures are images or procedural designs that you can apply to various channels within a material.

 

Materials are the master data set you apply to an object that describe the surface characteristics to the render process. It contains many channels which could have textures on each one.

 

The words shader and material are often used to describe the same thing but a shader is sometimes referring to viewport display and material to rendered output.

Edited by Atom
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