hoknamahn Posted December 26, 2004 Share Posted December 26, 2004 I'm interested in the following question - whether it is possible to do the following: 1. To play the animation, not running the process of scene playback, i.e. not "pressing" the "play" button. For example: for i = 0 to 10 step 0.01 opparm /obj/model t ( $i 0 0 ) end Thus, we sort of animate an object, but the script itself, as I understand this, runs in the same thread, as Houdini's interface. In result we get a UI "freeze" and we can only see the initial and the final object's state. It is desirable to make script refresh UI at each step of the cycle. 2. To make Houdini recurrently translate the current frame (by means of fcur operator, for example), refreshing UI at the same time. 3. To make something that can use interruption by the timer or system clocks, in order to, let's say, call a part of the code once in a second. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.