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custom viewport shading


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Hi there,

 

I'm experimenting with viewport rendering in houdini using glsl shaders. I'm also a bit new to houdini concepts so this is turning into a nightmare. 

I would like to create a custom light similar to the environment light and visualize it in the viewport. Now for geometry I can create GLSL shop and set it as material but for light objects this doesn't work. Does anyone have idea how to achieve this?

 

Thanks, Mila

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