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Ocean FX Beach Tank Defaults Seem to not be Working Correctly


tbay312

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Hey everyone, I have a conundrum that's a little bit over my head at the moment.  I'm trying to use the Ocean FX beachtank shelf tools to simulate, well... a beach, and the simulation seems to be failing at the DOP level.  The problem is that the wave tank is not maintaining it's water level, and this results in my fluid sinking down to nothing-ness with gravity.

 

Here's the gist of what I did here:

 

*  Modified my geo using VDB to poly conversions, then cut out the section I needed and made sure to close holes and clean it up with the clean node

*  Cached out the beachtank_initial

           This seems to work correctly being that it maintained its P, v, & Cd attributes.  (This is why I believe the issue to be at the DOP level)

*  Cached out the beachtank_fluid and this is where the problem reveals itself

 

I haven't changed any defaults other than particle separation, the size & center of the wavetank, and ocean spectrum that is feeding into the wavetank.

Being that I've tried troubleshooting this problem for the last couple of days and restarted the project from scratch, I thought this might make a topic of conversation worthy of the OD Force wizards.

 

I have a video uploaded to vimeo, and the HIP file (no geo unfortunately because the forums won't allow me to do it)

The video is a flipbook of the DOP particle preview

 

 

Any help is greatly appreciated!  Thank you!

 

https://vimeo.com/146673265

 

 

 

 

 

 

 

myst_oceanProj_v016.hipnc

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Hmm...that is a fairly complex setup and some file parts are missing so I can't really preview your file but In the solver, under behavior you have Kill Outside Volume Limits turned on. Perhaps some of the fluid is leaking out and thus getting killed when it escapes the volume?

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