sebkaine Posted November 26, 2015 Share Posted November 26, 2015 (edited) Hi Guys, i would like to know if it exist a node that would mimic Maya in between Blendshape. Basically you select in the correct order all your blendshape and at the end your target. And it will create a unique blendshape with one controler from 0-1 that will interpolate all the blendshape you have selected. It allow to control your deformation by using one animation curve instead of 10 ... I have attach a Hip that do that exactly that with a wrangle. But i would like to know if there is a default method without the need to use vex. Thanks for your time. Cheers E blendshape_in_between.hiplc Edited November 26, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
michael Posted November 26, 2015 Share Posted November 26, 2015 sequence blend? Quote Link to comment Share on other sites More sharing options...
sebkaine Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) Thanks for your answer Michael, i did try it without sucess, but as you insist on it, i've just retry , and indeed it does work exactly like i want. The only tricks is that the blend parameter is lock between 0 - 1. In that scenario it only do the first interpolation. But you can force the max value , and if you set it to (nb_keyframe - 1) it does interpolate all the keyframe. I just have to create a new parameter and fit the value to get exactly what i need. Thanks again ! Problem solve blendshape_ok.hiplc Edited November 26, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
michael Posted November 26, 2015 Share Posted November 26, 2015 yeah - sorry I should have mentioned that the Blend Factor parameter interface is locked to 0-1... I'll put an RFE in to change this to 0-10... Quote Link to comment Share on other sites More sharing options...
michael Posted November 26, 2015 Share Posted November 26, 2015 yeah - sorry I should have mentioned that the Blend Factor parameter interface is locked to 0-1... I'll put an RFE in to change this to 0-10... fixed. you should see this change tomorrow or Monday... 1 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) Thanks a lot Michael ! as we are talking about the sequence blend, do you know what would be the most efficient workflow to blend voxel data. I didn't suceed to get very accurate result with it. Would you recommand to pass on this one for the VDB morph ? Cheers E blend_voxel.hiplc Edited November 26, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
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