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Maya in-between Blendshape in Houdini ?


sebkaine

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Hi Guys,

 

i would like to know if it exist a node that would mimic Maya in between Blendshape.

Basically you select in the correct order all your blendshape and at the end your target.

And it will create a unique blendshape with one controler from 0-1 that will interpolate all the blendshape you have selected.

 

It allow to control your deformation by using one animation curve instead of 10 ...

 

I have attach a Hip that do that exactly that with a wrangle.

But i would like to know if there is a default method without the need to use vex.

 

Thanks for your time.

 

Cheers

 

E

blendshape_in_between.hiplc

Edited by sebkaine
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Thanks for your answer Michael, i did try it without sucess, but as you insist on it, i've just retry , and indeed 

it does work exactly like i want. The only tricks is that the blend parameter is lock between 0 - 1.

In that scenario it only do the first interpolation. But you can force the max value , and if you set it to (nb_keyframe - 1)

it does interpolate all the keyframe. I just have to create a new parameter and fit the value to get exactly what i need.

 

Thanks again ! Problem solve :)

blendshape_ok.hiplc

Edited by sebkaine
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Thanks a lot Michael ! as we are talking about the sequence blend, do you know what would be the most efficient workflow to 

blend voxel data. I didn't suceed to get very accurate result with it. Would you recommand to pass on this one for the VDB morph ?

 

Cheers 

 

E

blend_voxel.hiplc

Edited by sebkaine
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