Ber Posted December 9, 2015 Share Posted December 9, 2015 Hi guys, I've question about flip fluids meshing in houdini.First of all, I created a flip fluid particles in houdini, and I'm currently trying to meshing this sim.What is the best way to do that ? -VDB from particles and then convert or -Particle fluid Surface ? or another way to do that?Have a nice dayBertrand Quote Link to comment Share on other sites More sharing options...
Ber Posted December 9, 2015 Author Share Posted December 9, 2015 Hi everyone,Finally, I came across this post, who talk about differents workflow for meshing a flip fluid:http://forums.odforce.net/topic/19730-is-particle-fluid-surface-sop-not-used-anymore/It can help people who are asking the same question!Have a nice day Bertrand Quote Link to comment Share on other sites More sharing options...
Atom Posted December 9, 2015 Share Posted December 9, 2015 I think with H15, however, there is an even newer node that contains those techniques. Quote Link to comment Share on other sites More sharing options...
nigelgardiner Posted January 17, 2016 Share Posted January 17, 2016 Yeah I think with H15 meshing the fluid surface seems to work best if you use vdb from particles and then convert vdb to poly mesh. You end up with quite a few variables to manipulate when trying to get the mesh to fit best if that makes sense/ Works with either flip or fluid particles. Quote Link to comment Share on other sites More sharing options...
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