Popular Post rayman Posted December 12, 2015 Popular Post Share Posted December 12, 2015 Hi! This is the new version of my low-to-hi-res rbd setup. Bullet in H15 is just awesome - I assume that my machine can handle even 400 - 500K pieces. It is based on technique I started to build back in H12.5 using python solver, then switched to VEX in H13. New version is designed to handle hi-res simulations using custom vex HDAs. It is still wip, and I'm not sharing it, but I'm attaching the old messy prototype to give you an idea how it works. It should work for H15, and probably for H13, as it is build using old wrangles/vops. To make it work just open it and cache: 1) /obj/anim/filecache2 2) /obj/animtodop/filecache1 Then press play and /obj/animtodop will start to cook. Then you can have fun! Cheers! Pavel DOP_Bullet_Match_Anim_H15_v39.hiplc 14 Quote Link to comment Share on other sites More sharing options...
sekow Posted December 12, 2015 Share Posted December 12, 2015 thanks! Quote Link to comment Share on other sites More sharing options...
feresteanud Posted December 14, 2015 Share Posted December 14, 2015 (edited) Thank you for the file. Learned some stuff. Edited December 14, 2015 by feresteanud Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted December 14, 2015 Share Posted December 14, 2015 Thanks for the hip file Pavel you are awesome man Quote Link to comment Share on other sites More sharing options...
coolcoke33 Posted December 14, 2015 Share Posted December 14, 2015 This is really cooooool! Thank you Pavel Quote Link to comment Share on other sites More sharing options...
LaszloFX Posted December 15, 2015 Share Posted December 15, 2015 That's an awesome hip file! Thank You Sir! Quote Link to comment Share on other sites More sharing options...
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