RyanReignRuiz Posted December 14, 2015 Share Posted December 14, 2015 Hello, QUESTION: How do I use the .bgeo to create new geometry for rendering? I've created an AutoDopNetwork with boxes falling on others boxes (Jenga Tower) using RBD Packed Objects. At the object level for the geometry, I've used the copy node, connectivity node, and partition node. For every block used in the copy node, the partition node created 57 individual groups (block_$CLASS) for each block of the Jenga Tower. I cached everything to disk, then wrote out .bgeo files for the tower geometry. Currently, I can read the .bgeo file and attach a new material, however I CANNOT add subdivisions or bevel the geometry. Currently, I added the pink clay shader. Attached is screenshots and my project with all files. Thanks, Ryan jenga.zip Quote Link to comment Share on other sites More sharing options...
fencer Posted December 14, 2015 Share Posted December 14, 2015 Hello, QUESTION: How do I use the .bgeo to create new geometry for rendering? I've created an AutoDopNetwork with boxes falling on others boxes (Jenga Tower) using RBD Packed Objects. At the object level for the geometry, I've used the copy node, connectivity node, and partition node. For every block used in the copy node, the partition node created 57 individual groups (block_$CLASS) for each block of the Jenga Tower. I cached everything to disk, then wrote out .bgeo files for the tower geometry. Currently, I can read the .bgeo file and attach a new material, however I CANNOT add subdivisions or bevel the geometry. Currently, I added the pink clay shader. Attached is screenshots and my project with all files. Thanks, Ryan your geometry represented as a point use unpack node after file Quote Link to comment Share on other sites More sharing options...
RyanReignRuiz Posted December 14, 2015 Author Share Posted December 14, 2015 thanks! I actually added a unpack node, foreach, then subdivide. It works! Thank You Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.