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pyro smoke.


revelationsr

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Hello there.

 

I have been playing around with a bit of smoke effects for a shot. I sort of have it about 80% of the way there. The only thing I am really missing out is the get the smoke to become wider the older it becomes. In Maya it is diffusion. I added the gas diffuse onto my solver but it does not seem to have the effect I was hoping for. Unlike the gas wind the diffuse has an input option. Am I on the right track or am I way off.

 

O yes. Also I would like to create a layered wind effect. Less wond close to the ground and more up in the atmosphere. Any ideas on that?

 

Cheers

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Diffusion is going to blur your density values, you want divergence...

As for wind, you can either source velocity that is stronger the higher up it gets, or create one on the fly in the solver that is influenced by temperature, so the cooler it get's the more influence of wind it's going to get. Creating your source in SOPs is obviously the easiest option here if you don't know DOPs that well.

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