nran Posted December 27, 2015 Share Posted December 27, 2015 (edited) Hey guys Did a test sim with Houdini 15 flip, total particles amount reached about 36,000,000 under few hours sim time locally on a old I7 2600K, and no swap ( This is even without using the Houdini 15 distributed multi-container approach ) One hundred million particles sim <- It's NOT A PROBLEM at local with this method . if use distributed multi-container sim together, i believe artist can get several hundred million particles from houdini for sure. meshing in H15 is very faster as well! great job Sidefx! love it just show a still frame here with a very close camera And if you want to see the final render, please go to Edited June 30, 2016 by nran 1 Quote Link to comment Share on other sites More sharing options...
cgp Posted December 27, 2015 Share Posted December 27, 2015 Hi!>>>with this methodWhat method? Tell how you made it... Quote Link to comment Share on other sites More sharing options...
Physalis Posted January 5, 2016 Share Posted January 5, 2016 Hello! The same question, I would like to know this method. Can you help us? Thanks Quote Link to comment Share on other sites More sharing options...
Physalis Posted January 26, 2016 Share Posted January 26, 2016 Hello, I'm still very interesting in this method. If you are alive please let us know. Thank you! Quote Link to comment Share on other sites More sharing options...
nran Posted June 30, 2016 Author Share Posted June 30, 2016 On 2016/1/26 at 2:22 AM, Physalis said: Hello, I'm still very interesting in this method. If you are alive please let us know. Thank you! yes, i'm here/ alive! 1 Quote Link to comment Share on other sites More sharing options...
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