cwalrus Posted January 4, 2016 Share Posted January 4, 2016 HI - i have an object emitting nice flames. But I'd like the emission of the flame to be somewhat more random - the best way I can describe it would be to map a noise texture to the object, and have that texture affect the emission of the flames - (map it to the fuel?) But I don't know how to go about this... Thanks for any help! Quote Link to comment Share on other sites More sharing options...
mawi Posted January 4, 2016 Share Posted January 4, 2016 HI - i have an object emitting nice flames. But I'd like the emission of the flame to be somewhat more random - the best way I can describe it would be to map a noise texture to the object, and have that texture affect the emission of the flames - (map it to the fuel?) But I don't know how to go about this... Thanks for any help! On the source fluid SOP there is a noise tab containing parameters to play with. Quote Link to comment Share on other sites More sharing options...
cwalrus Posted January 4, 2016 Author Share Posted January 4, 2016 Wow that's a simple solution - I am now feeling kinda dumb..... Thanks! For those who are interested, I went the long way around, and projected an animated noise sequence onto the object. PyroRandomTextureGuitar.hiplc Quote Link to comment Share on other sites More sharing options...
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