lanchka Posted January 21, 2005 Share Posted January 21, 2005 Okay 2 questions. 1)Can I create a freehand curve like in draw applications or at least non straight curves(other than circles) and how do i smooth vertices as in bezier,smooth etc in max? 2)How do I create a lathe object in houdini? Cheers Lanchka Quote Link to comment Share on other sites More sharing options...
3__ Posted January 21, 2005 Share Posted January 21, 2005 revolve sop for lathing and curve sop for splines. there's a freehand option in the curve sop. also no tangent handles or per-point tangent settings (smooth, corner, bezier etc.), the entire spline has to be one or the other. convert to poly and use polywire to emulate renderable mesh settings. also missing are handy editable-spline tools like boolean and outline, but there may be work-arounds. -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted January 22, 2005 Share Posted January 22, 2005 @lanchka 1) Curve SOP. In the parameters dialog, you can change the type for NURBS or Beziers. Don't forget that you can also change the method between CVs and breakpoints. @cpb I'm not sure what you mean by not having boolean or outline. What about the Cookie SOP? For outline, do you mean having open primitives? If you drew a closed primitive using the Curve SOP, you can just append an Ends SOP and set the Close U parameter to Unroll. There's also other opens in th e Ends SOP for opening up primitives. Quote Link to comment Share on other sites More sharing options...
3__ Posted January 22, 2005 Share Posted January 22, 2005 in editable-spline from max there is a spline boolean option (as an editable spline can contain several splines). In houdini I haven't found a way to boolean curves except for hole which only works when one curve encloses another. the border sops over in codex might perform an outline of a curve, but I've yet to properly install either of them... -cpb Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 22, 2005 Share Posted January 22, 2005 Try the curvesect sop for spline booleans. You can do outines with the extrude sop, just don't make any sides! or try this otl border.zip it's a vex sop and not quite as powerful as extrude but simpler to understand. Can only do one prim at a time. Quote Link to comment Share on other sites More sharing options...
3__ Posted January 23, 2005 Share Posted January 23, 2005 very useful, thanks. hey is there a way to quickly consolidate primitives after a curvesect without having to rebuild the spline? -cpb Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 25, 2005 Share Posted January 25, 2005 Join sop maybe, depends on what you are up to. Quote Link to comment Share on other sites More sharing options...
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