marioteodoru Posted January 11, 2016 Share Posted January 11, 2016 Hello, total newbie here. please help with a quick tip. I have this one obj file, which contains around 500.000 of little spheres. Those spheres are intersecting each other all over the place. I need to import this obj in houdini, and merge together all those polygons so i will end up with just one piece of geometry. Unfortunately i can not use boolean, because all the polys (spheres) are in the same mesh (obj file) and i can not separate them. What function should i use? How should i approach this? I tried solidify but i cooked for eight hours and ... i had to stop it. Thank you for your time! Quote Link to comment Share on other sites More sharing options...
Matt_K Posted January 11, 2016 Share Posted January 11, 2016 Without seeing your mesh and knowing whether theres any movement, it's difficult to provide a solution. One option would be to convert them to a VDB (vdb from polygons) and then use convertVDB SOP (set to polygons) to get a unified mesh. It might take some fiddling with the settings to get a clean mesh, but it may be what you need. Hope it helps, Matt. Quote Link to comment Share on other sites More sharing options...
f1480187 Posted January 11, 2016 Share Posted January 11, 2016 While volume remeshing is very robust and will always work, merging with boolean may be preferred in some special cases. merge_spheres.hipnc Quote Link to comment Share on other sites More sharing options...
marioteodoru Posted January 11, 2016 Author Share Posted January 11, 2016 Thank you so much for your advice guys! Quote Link to comment Share on other sites More sharing options...
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